Monday, 9 April 2012

Tour Guide + Sangan

This isn't so much a discussion on the current state of the Volcanic archetype right now, but more of me reminiscing on a combo I loved for a few days.  Of course only doing that would be entirely pointless and since this blog is designed to help you build Volcanics your way and not simply waste your time I'm also going to give a way to modernize this combo.

As you might have guess, this combo involves Tour Guide from the Underworld and Sangan (who are a big part of a lot of decks right now).  In fact, it involves the old Xyz ruling which I am sure you know meant that when Sangan was detached you were abled to activate it's effect because Xyz material monsters were treated as being on the field.  How is this so great for Volcanics?  Let's look at a simple combo.


  1. Activate Gold Sarcophagus to banish a copy of Volcanic Rocket from your deck.
  2. Normal Summon Tour Guide from the Underworld.
  3. Activate Tour Guide from the Underworld's effect to Special Summon a Sangan from your deck.
  4. Overlay the Tour Guide from the Underworld with your Sangan to Xyz Summon Leviair the Sea Dragon.
  5. Activate Leviair's effect by detaching Sangan to Special Summon your banished Volcanic Rocket.
  6. Activate Sangan's effect to search a Volcanic Shell from your deck.
  7. Activate Volcanic Rocket's effect to search a Blaze Accelerator from your deck.
All this combo requires is Gold Sarcophagus and Tour Guide in your hand, and it launches you into an amazing state.  You have 3 Volcanic Shells at your access with a Blaze ready to fire them and two decent sized beat sticks.  The only downside is that this forces you to run Gold Sarcophagus but with fairly good access to Leviair, that isn't even too bad.


While we did lose the Sangan search power, we will soon be able to pull off a similar weaker version of this combo (without having to run any really undesirable cards!)  How do we do it?  With this card over here.  I bet either you are starting to understand or you are wondering what this does.  Well I'll just tell you:

Once per turn, you can activate 1 of these effects:

  • Detach one Xyz Material from this card; send 1 card from your deck to the Graveyard.
  • Detach one Xyz Material from this card; choose 1 Monster Card from your Deck and put it on top of your Deck.
By the way, it requires two level 4 monsters to overlay for it.  So let's just jump right into this new combo I've been setting up for.


  1. Normal Summon Summoner Monk (whose effect turns it into defence position).
  2. Activate it's effect discarding any spell to search out Volcanic Rocket.
  3. Volcanic Rocket can search out a Blaze Accelerator from your deck (or Graveyard if you discarded it).
  4. Overlay for Lavalval Chain using Volcanic Rocket and Summoner Monk.
  5. Activate Lavalval Chain's first effect by detaching either monster to send a Volcanic Shell from your deck to your Graveyard.
This combo net's you a Volcanic Shell in the Grave and a Blaze in hand with Lavalval Chain face-up for the price of Summoner Monk and a spell card.  The other combo gave you one additional monster and also allowed you another use of Volcanic Shell though in theory you could place Shell on top of your Deck to draw into it next turn (which could be wise if you are going first and so can't make use of Blaze this turn).  The benefit it has is that Lavalval Chain will be useful again next turn and that you do not need to run a slightly sub par card like Gold Sarcophagus.  I still prefer the original combo but this is something to consider.

I hope you learnt a bit from reading this because that is my goal!  In case you haven't noticed I'm trying to post every day at noon PST which will be something else your time.  Be sure to check in at that time tomorrow for more Volcanic whatever!

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