Showing posts with label Decklist. Show all posts
Showing posts with label Decklist. Show all posts

Friday, 14 September 2012

Basic Volcanics

18
3x Volcanic Rocket
3x Volcanic Shell
3x Volcanic Scattershot
3x Royal Firestorm Guards
3x Card Car D
3x Effect Veiler

13
1x Blaze Accelerator
2x Pot of Duality
3x Mystical Space Typhoon
2x Forbidden Lance
1x Book of Moon
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
1x Pot of Avarice

9
2x Torrential Tribute
2x Solemn Warning
2x Compulsory Evacuation Device
1x Solemn Judgment
1x Starlight Road
1x Dark Bribe

Here is a very basic Volcanic build.  If you want to start out playing Volcanics, this is a solid build to use.  The interaction between cards is minimal and the main skill required is in the playing of traps and deciding when to drop Royal Firestorm Guards.  Since this blog attempts to go further in depth to the Volcanic archetype, I think I should elaborate on certain card choices and then I can discuss interaction and why some other popular cards have been omitted.

The Deck

The first thing that is obvious is an interesting monster line-up.  I run 3 of each monster.  The Volcanics themselves operate at maximum efficiency with 3 of each.  Shell and Scattershot and three are required.  The three Veilers are more malleable and I will discuss them shortly, after a brief bit on Card Car-D.

The three Card Car-Ds are here because for Volcanics consistency is key.  Any Volcanic build can pull off the occasional win, a fleeting moment of success, but the mark of a good build is winning consistently.  Card Car-D does slow the user down in that it takes a normal summon, but with a substantial trap line-up (9 traps, 2 Lance and a Book of Moon, not to forget three Effect Veilers.), the player can be safe to wait a turn. CCD gives the player a much better chance of drawing into Rocket, Guards or Scattershot which are the strongest cards of the deck.

Effect Veiler may or may not be a sub par choice at the current time.  I will be the first to admit I'm not the most up to date player.  I can't for the life of me understand the new meta after the banlist.  Is Rabbit relevant?  Who knows.  I have heard Maxx "C" is quite good now.  Perhaps you should consider playing that over Veiler.  The decision is in your hands.  This is merely a guide.

Having discussed the monsters, it is time to have a look at the spell and trap line-up.  I would be surprised if any of my choices in this section are shocking, but perhaps I am wrong.  I choose to use Dark Bribe because it is an amazing defensive and offensive card.  You can use it to protect against a Heavy Storm, Dark Hole or any number of other power cards in the meta, but you can also make pushes knowing you have a solid negation on your side.

Why Not?

I title this section "why not?" because I am answering why I did not include certain cards.  The first card would be Summoner Monk.  It is generally considered to be a good way to get Volcanic Rocket from the deck.  Summoner Monk is also a dead card often.  This deck has quite a few powerful spell cards and most you would be unwilling to drop for a Blaze Accelerator.  Furthermore, Blaze Accelerator is going to be face-up on the field fairly often.  When this is the case, there are no good +0 choices to search with Summoner Monk.  Overall I would prefer to play the two extra spell and traps no Monk allows me to play.

Another card people sometimes choose to play is Bottomless Trap Hole.  This, like Maxx "C", is a more personal thing.  I think that Compulsory is better for navigating around Xyz monsters like Zenmaines, but that might be living in the past.  Perhaps now Bottomless or even Mirror Force would be a better choice, but I use Compulsory.  

Tour Guide is likely to be a less suggested card, but I'm sure the idea will come up at some point.  With only two copies, it is not longer able to function within it's purpose to search Sangan without running another Level 3 Fiend in your deck.  What other fiend would I run though?  Tour Bus?  But of course Tour Bus is an awful card.  Night Assailant?  What benefit stems from more monster destruction?  Thus Tour Guides only use would be as a 1 card Xyz which is not enough to convince me of it's worth.

A final card I would like to mention is Wild Fire.  I wrote it a glowing review earlier, but I would like to retract certain statements made.  Wild Fire is best suited to be run alongside tribute monsters, such as Monarchs.  At some point I will discuss the Monarchs interaction with Volcanics but that is a subject for another time.  Right now I just want to say that Wild Fire is susceptible to the Space Typhoon and unless you can find a solid use for the token it generates, I would suggest not running it.  Scattershot serves the same purpose.

Interaction

I know these section titles are less than impressive, but I am here only to bring to you the raw facts.  That is why this section is on interaction, or how the deck functions.  The principle here is to combine the burn generated by Volcanic Scattershot each time you use it with a slow stream of attacks from the level 4s.  Scattershot can then be reused continuously with the help of Guards and Avarice and Duality with Card Car-D let's you draw into it faster.  Volcanic Shell is more used for specific sniping of power or problem cards.  

While you will not be able to attack after playing your Blaze Accelerator, you can set traps.  The deck runs a total of 15 cards that can be used for defence (9 traps, 3 Quick Play, and 3 Veiler).  These cards will allow you to interrupt and end your opponents moves, giving you the opportunity to push for maximum damage.

In general the deck is fairly simple to play and I would suggest it as a starter for any Volcanic player.  Also do not forget to fill the Extra Deck with Xyzs and Synchros of your choice though if you play Starlight Road I would highly recommend running the Stardust Dragon.  Thank you for taking the time to read this and leave a comment with any questions.  See you later with more Volcanic fun!

Sunday, 15 April 2012

The Glory Days [Volcanic Monarchs '07]

Monsters [Total - 22]
2 Volcanic Rocket
3 Volcanic Shell
3 Thestalos the Firestorm Monarch
2 Raiza the Storm Monarch
1 Mobius the Frost Monarch
2 Crystal Seer
1 Old Vindictive Magician
1 Magician of Faith
1 Apprentice Magician
1 Snipe Hunter
1 Treeborn Frog
1 Sangan
1 Breaker the Magical Warrior
1 Kycoo the Ghost Destroyer

Spells [Total - 10]
1 Blaze Accelerator
1 Mystical Space Typhoon
1 Premature Burial
2 Soul Exchange
1 Brain Control
1 Wild Fire
1 Book of Moon
1 Pot of Avarice

Traps [Total - 9]
2 Phoenix Wing Wind Blast
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Sakeretsu Armour
1 Bottomless Trap Hole
1 Dust Tornado
1 The Transmigration Prophecy

Side Deck [Total - 15]
2 Cyber Dragon
1 Mobius the Frost Monarch
1 Apprentice Magician
1 Volcanic Rocket
1 Kinetic Soldier
1 Lightning Vortex
1 Twister
2 Waboku
1 Pulling the Rug
2 Forced Back
1 Malevolent Catastrophe
1 Shrink

While this decklist is outdated, it is definitely worth talking about.  This is because it got top 16 at SJC San Mateo in 2007.  I really don't know anything about the meta at that time, but I might as well show you this deck.  I have tested this deck and it is a lot of fun and really worth the time to play.  Really I can't say much else.  Expect better posts tomorrow.

Friday, 13 April 2012

Volcanic Chaos Garden

Monsters [Total - 19]
3 Volcanic Rocket
3 Volcanic Shell
3 Tour Guide from the Underworld
2 Don Zaloog
2 Sacred Crane
2 Summoner Monk
2 Effect Veiler
1 Sangan
1 Black Luster Soldier - Envoy of the Beginning

Spells [Total - 14]
3 Black Garden
3 Mystical Space Typhoon
3 Pot of Duality
1 Blaze Accelerator
1 Pot of Avarice
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

Traps [Total - 7]
2 Fiendish Chain
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment

Extra Deck [Total - 15]
2 Number 39 Utopia
1 CNumber 39 Utopia
1 Steelswarm Roach
1 Leviair the Sea Dragon
1 Number 17 Leviathan Dragon
1 Wind-Up Zenmaines
1 Number 30 Acid Golem
1 Number 20 Giga Brilliant

1 Scrap Dragon
1 Stardust Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 T.G. Hyper Librarian
1 Ally of Justice Catastor

This very first thing I want to say about this deck is sorry the extra looks so bad.  TCG is lacking in good rank 4s, but when Lavalval Chain and Daigusto Emeral come out you should be running them.  This extra is really just a rough draft with the synchros acting as filler.  Since Plants as a deck died, reviving tuners has become near impossible making Veiler our only play into them.  More Rank 3s and Rank 4s would be better.

On to the actual deck itself, I bet you are wondering what this is.  I have received comments on this in the past that basically call this a pile of random but it really isn't.  This is one of the better ways to play Volanics in fact.  As usual, this deck contains the classic Volcanic engine.  I used to play double Blaze here, but people are playing their MSTs more conservatively right now, waiting to hit Chains or trying to get rid of Solemns, plus they will need them to destroy our Gardens.  A single Blaze should suffice at the moment.

The basic concept behind this deck, the Theory-Oh if you will, is that you can blow up your opponents field with Blaze Accelerator then summon a monster and play Black Garden putting you in control of the duel. Black Garden also allows for offensive plays, letting you revive key monsters at any time.

Don Zaloog is optimal for summoning before you play Garden because 1400 will be amazing and he will generate tons of +es for you.  If he had 300 more ATK I would play 3 in a heart beat.  Summoner Monk is a natural choice because at 800 ATK you can easily revive him and he allows you to get Volcanic Rocket out fast, or Sacred Crane.  Sacred Crane is also great because at 1600 ATK Garden can revive it easily giving you the draw and it is also a Monk target.  That on top of it fuels the Chaos aspect of the deck.  Black Luster Soldier is freaking amazing in this chaos deck.  The rest of the monster line-up is pretty staple.

As for spells, I choose to play 3 Pot of Duality because it improves consistency so much.  I might consider switching those for Card-Car D when it makes its way to the TCG but I'm not fully decided on that yet.  Avarice refuels Shells and gives you even more +es than you already have.  The rest of the spell/trap line-up is really staple.

If you have any other questions, just leave them in a comment or something.  I really enjoy this deck and I hope you can have fun with it too!

Tuesday, 10 April 2012

Volcanic Jurrac Garden

Monsters [Total - 15]
3 Volcanic Rocket
3 Volcanic Shell
3 Jurrac Guiaba
3 Tour Guide from the Underworld
2 Summoner Monk
1 Sangan
1 Jurrac Aeolo

Spells [Total - 17]
3 Black Garden
3 Pot of Duality
3 Mystical Space Typhoon
2 Forbidden Lance
1 Blaze Accelerator
1 Pot of Avarice
1 Monster Reborn
1 Dark Hole
1 Heavy Storm

Traps [Total - 8]
3 Fiendish Chain
2 Torrential Tribute
2 Solemn Warning
1 Solemn Judgment

Extra [Total - 15]
1 Ally of Justice Catastor

3 Evolzar Laggia
2 Evolzar Dolkka
2 Number 39 Utopia
1 Steelswarm Roach
1 Chaos Number 39 Utopia
1 Leviair the Sea Dragon
1 Number 25 Leviaithan Dragon
1 Wind-Up Zenmaines
1 Number 30 Acid Golem

1 Chimeratech Fortress Dragon

Welcome back to this brand new decklist I have for you guys!  This time it's a Black Garden deck which I've built tons of in my time, except this one has it's own special touch.  A Jurrac engine.  I'm sure some players are thinking "Just because they are both FIRE archetypes doesn't make them compatible" or something along the lines of that.  Well I actually have great reason to play Guiaba here.

So I am playing the 3 Guiaba and a single Aeolo here for access to Laggia and Dolkka (obviously).  Most people choose not to run Aeolo but I have Summoner Monk to give me faster access to the Guiaba's so it should never be a problem.  To compliment this engine, I also run 2 Forbidden Lance which allows for offensive pushes with Guiaba or defensive plays to keep my monsters safe.

Now onto what we have all been waiting for!  The "synergy".  Let us consider Black Garden.  It halves a monsters ATK and summons out an 800 ATK token to the opposing field.  Then look at Guiaba.  It has 1700 ATK so imagine it was summoned under Garden.  It will go from 1700 to 850 which is 50 more attack then the token.  Because of this you can now run over the token to grab out another Guiaba.  Then you can make Laggia or Dolkka.  This combo works better if you have Monk in Grave already because you can destroy Garden and the 1 token summoned by your second Guiaba to revive it before making Laggia to keep Laggia at full force.

One more cool thing is that Laggia can be revived by Black Garden if you have three tokens out.  Not gonna happen too often but it's nice to know.

So why not Hydrogeddon?  It seems like an obvious choice given it has 1600 ATK making it a nice Black Garden target and it can attack if it was summoned by Hydrogeddon.  There are 2 problems with it.  The first is that it has 1600 ATK which halved is only 800 ATK meaning it breaks even with the tokens.  On top of that, even if it was 1602 or something it still wouldn't work because it needs to send the destroyed monster to the Graveyard while Guiaba just needs to destroy it.

I hope you enjoyed this deck and I hope you have fun testing it out.  Leave feedback in the comment area and have a great day!

Friday, 6 April 2012

Volcanic HEROes

Over the years I've play tested many different types of Volcanics, but this is the most recent style I have taken to playing.  Before I get into any more detail, let's see the list.

Monsters [14]
3 Volcanic Rocket
3 Volcanic Shell

3 Elemental HERO Neos Alius
3 Tour Guide from the Underworld
1 Elemental HERO Stratos
1 Sangan

Spells [16]
1 Blaze Accelerator

3 Miracle Fusion
3 Pot of Duality
3 Mystical Space Typhoon
1 Future Fusion
1 Gemini Spark
1 Monster Reborn
1 Heavy Storm
1 Dark Hole
1 Reinforcements of the Army

Traps [10]
3 Fiendish Chain
2 Torrential Tribute
2 Phoenix Wing Wind Blast
2 Solemn Warning
1 Solemn Judgment

Extra [15]
2 Elemental HERO Nova Master
2 Elemental HERO The Shinning
1 Elemental HERO Escuridao
1 Elemental HERO Absolute Zero
1 Elemental HERO Great Tornado
1 Elemental HERO Gaia

2 Blade Amour Ninja
1 Number 39 Utopia

1 Leviair the Sea Dragon
1 Wind-Up Zenmaines
1 Number 30 Acid Golem of Destruction
1 Number 17 Leviathan Dragon

So let's have a closer look at the deck!  First there is the classiv Volcanic engine.  This is something you will see in a majority of the decks I post here.  Three Rockets, three Shells, and a single Blaze.  I actually want to talk about this engine later because it's really important to the Volcanic duelist.  Just for now trust me that it is good.

Then we have 3 Alius and 1 Stratos along with the 3 Miracle Fusion, a Reinforcement of the Army and a Gemini Spark.  This engine is really nice because Spark and Alius are +es when played right and what the Volcanics allow you access to is Nova Master who is brilliant.  Volcanics are amazing +ers already but a free draw is just fantastic.  HEROes also have the ability to run Super Poly which normally is a -1 BUT we have Volcanic Shell on our side!  Volcanic Shell makes any discard a lot cheaper.  Super Poly is great right now to get out of Zenmaines and Laggia (plus rogue decks).

I hope that explains why I feel the two decks work together well.  Now we can move onto the Tourgan engine.  Sangan here searches out Shell or other Tour Guides.  Really it isn't too great here but it is good enough to be worth running because of Tour Guide.  Tour Guide is beautiful here because she makes Rank 3 monsters like Leviair.  Leviair takes your banished Stratos or Rocket and revives it allowing you to get that + of their effect, or it brings back an Alius to play Spark.

The last thing I want to talk about is the Phoenix Wing Wind Blast.  At first I ran Smashing in it's place but this deck can generate a lot of hand advantage which will generally be dead.  This then becomes a more versatile version of Smashing that can make your opponent waste an MST or Heavy of that type.

I hope I have explained this deck pretty well.  It's a LOT of fun to play and I would be sure to recommend it to all of you.  If you have any questions, leave a comment.